![]() This list displays the first 500 files in the package. Have I been to Terminal D? Yes, I have, but only once. They both live closer to KDFW than I do, and close proximity always helps. Thank you to Dennis Müllert and Reggie Fields for getting me some useful information (pictures, and parking data) about DFW. Activate the scenery in the FSX Scenery Library. Place the *.bmp files in your \texture subfolder.Ĥ. Place the KDFW_ADE_RB.bgl and KDFW_obx_rb.bgl files in the \scenery subfolderģ. I do not recommend you place these files in /Addon Scenery.Ģ. I suggest creating a \SCENERY\KDFW folder, and inside that folder create your \scenery and \texture subfolders.ġa. ![]() adjusted tower view to a point above the towerġ. several new fuel truck areas, added and tweaked vehicle paths added an Eagle Flight ramp area for Saab340B's (see design notes.txt) added a spot for ultra-size aircraft such as A380 or An-225 enhanced Terminal B with American Connection parking as per real world expanded cargo area to better match real world a few node tweaks here and there for better traffic flow parking arrangement as close to real world as I could get diamond technique used on inner runways ![]() Here are some of the features of this scenery project: Nonetheless I expect that this KDFW will be able to handle a greater number of AI and roll them through in a somewhat more efficient manner than before. I have also done some mild improvements to the default KDFW airport, although the focus of my work was on Terminal D. ![]() With this airport scenery, it is now there as a fully gmaxed building, complete with jetways and a full AFCAD of the entire airport. The data that Microsoft used to create KDFW in FSX dates from 2004-2005, and as a result, the new International Terminal D building at Dallas is missing in FSX. ![]()
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